I'm looking for a similar effect if someone were facing into a strong wind and gets slapped in the face by a flying loose cloth/ clothing. The mesh/ cloth is simplified at this point and I'll turn on turbosmooth after the simulation is done. There's a mesh with the Reactor Cloth modifier that I want to blow (by wind) onto the front of the sculpture, so that the cloth wraps around it and flaps in the wind. There's a fixed, unyielding, rigid body scuplture. I just can't quite get it to work and don't know what setting is off.
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